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Title                   : 1024 Cement Mixer
Filename                : tc_cemix.bsp tc_cemix.lit  
Author(s)               : Tom Carter
Contact           	: Carter on slipseer.com
Description             : A short aggressive map within a 1024 player-bound volume with custom art
Testing Thanks   	: Huge thanks for testing the map and providing feedback Christian, Erik, Anton, Hanna, Chris & Kev!
Initial Release		: 11th July 2024 on slipseer.com under username Carter 

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* Play Information *


Level Name              : 1024 Cement Mixer 

Single Player           : Yes 
Cooperative 1-32 Player : No 
Deathmatch 2-32 Player  : No
Difficulty Settings     : Normal & Hard

New Sounds              : No
New Graphics            : Yes
Sound Track             : CD Track 6
Demos Replaced          : No
.map   Included         : No

Software needed to play : Tested on QuakeSpasm, Ironwail and KEX engine


Comments		: This map was created primarly to give myself a constraint of using the 1024 size to create a more agressive punchy style of map, giving opportunities to re-use 			  spaces. The space limitations meant I leaned into the blocky concrete setting using foliage to soften it somewhat in places 



Installation            : To install place both files into your id/maps folder, in game in the console type map tc_cemix to launch the map. For the re-release place into the                 			  rerelase/id1/maps folder 

Texture			: You are free to use the textures I have created for this map for non-commercial uses however do not change the names and please credit me with a link to my 				  artstation page https://www.artstation.com/carty or Carter on slipseer.com 
			 
			  Thanks! 



* Construction *

Base            : Concrete  
Build Time      : Approximately one month

Texture WAD used: id1.wad, cmex.wad, prototype_1_3.wad 
Editor(s) used  : Trenchbroom, Substance Designer, TexMex
Known Bugs      : Very very rarely when pushing the button to activate the bridge to the gold door the hellknights will teleport very quikly over the bridge softlocking the map requiring a  		  restart  