Thanks for downloading the speedrunning map jam!

Over the last few years a recurring sentiment coming from speedrunners is frustration with certain habits that mappers have whilst constructing their maps. Specifically, the locking of progression with invisible walls and awkward detail placement hindering fast movement. 

I thought that an event like this could benefit both mappers and speedrunners, giving speedrunners some insight into constructing maps, and giving mappers some food for thought as to how to construct a map that the speedrunning community might like.

The mappers were given 4 weeks to make maps, this was increased initially from 2, the idea being that speedrunners new to mapping might like more time to get comfortable with the tools and process of mapping. 

We ended up with 6 map submissions, each with a "par" time so that mappers or casual players who are interested in speedrunning have a soft goal to aim for as they improve. 

Thanks to the guys who submitted the maps, the names are as follows:

srj1_cc "Bitter Breath" (Par 1:30)
srj1_chadquad "Year of the Game" (Par 1:30)
srj1_grue "Serpentine Slaughtermode" (Par 1:00)
srj1_melbo "Mapperbrain" (Par 0:23)
srj1_melbo2 "200m" (Par 0:19)
srj1_shamblernaut "Aqueous Confoundium" (Par 1:40)

I hope that in the future we can run more events like this in order to further bridge the divide between the communities a little.

Have fun quaking!

-Shamblernaut