
Title:		I shot the Albatross
Based on:	DM-KGalleon (Unreal Tournament)
Filename:	rmx_strideh.bsp
Author:		Brad (Strideh)
Build time:	Approximately 10 days
Tested with:	Ironwail (0.7.0), Quakespasm (0.96.1) and Quakespasm-Spiked (2023-November-24)

Singleplayer:	Yes
Co-operative:	No
Deathmatch:	No
Difficulties:	Yes

Runs on Copper and (probably) requires an engine with increased limits.

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"Bad luck to kill a sea bird!"

Your galleon is adrift in an infinite black sea, surrounded by monolithic wrecks.
Your crew has succumbed to ocean madness. 
There's only one thing to do.
Make it to the captain's quarters, commandeer the ship, and sail out of these ghostly waters.

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A remake of DM-KGalleon, a somewhat infamous map from Unreal Tournament '99. It was never a great deathmatch level. The interiors were cramped, you died as quickly as you spawned, and anyone lucky enough to start up top *stayed* on top. But, hopefully, it makes for a cool little single-player adventure.

Known issues:
- This map uses lit water to give the illusion of the black sea, and the remaster currently does not support this feature, sorry! 
  For best results use Ironwail, it's wonderful.
- This map absolutely will not work in co-op, the map is intended for a solo path.
- Fucking plat lightmaps!

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Credits: 

Music:
'Pirate Bay' by THANASIS G.
Released under the 4.0 Creative Commons License
https://freemusicarchive.org/music/THANASIS_G/PIRATE_BAY/Pirate_Bay/

Stock wood texture used in title card:
https://freestocktextures.com/texture/old-wall-of-wooden-boards,1651.html

Sound effects:
river_stream_flowing_water_loop08.wav
metal_low_creaking_ship_structure01.wav
metal_low_creaking_ship_structure05.wav
metal_low_creaking_ship_structure06.wav
metal_low_creaking_ship_structure08.wav

From GameMaster Audio's "Pro Sound Collection"
https://www.gamemasteraudio.com/product/pro-sound-collection/
Purchased, modified and used under their license

Skybox:
Modified from Makkon's 'aurora1' skybox
https://www.slipseer.com/index.php?resources/makkon-skyboxes.139/

All textures by me, to be released shortly. Keep an eye on Slipseer! ;)

