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Title						: Quakebow Road
Filename					: rmx_rj
Author						: rj
Released					: January 2024
Part of						: Remix jam

Email address				: rjthorne@blueyonder.co.uk
Alternate email address		: isoterra@gmail.com

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* Description *

A really dumb idea I had which plays fast and loose with the "Create a Singleplayer Quake level
using the layout of a Multiplayer map from another game" concept that Fairweather came up with
for a remix map jam.

Based on the N64 version with a faithful layout, or at least as best as I could get within the
confines of the standard Quake grid.

I'll get back to making proper stuff after this I promise...

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* What is included *

New levels              : Yes
Sounds                  : Yes (shamelessly nabbed from the original game via Youtube)
Music                   : Yes (track164.mp3)
Graphics                : Yes (Uses a couple of external hi-res textures, I originally tried
						  to do it with only white textures & coloured light but that ended up
						  being a right ballache, so hopefully your source port supports
						  external textures. Skybox included too)
Other files required    : Copper mod

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* Play Information *

Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes

Skill 0 has no monsters if you'd rather just time-trial it. If you can bunny-hop well, this is
proably the most fun way to play it.

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* Construction *

Base                    : New from scratch
Build Time              : 8-9 days
Brushes					: 1174
Editor(s) used          : J.A.C.K. / ericw-tools / PSP7
Known Bugs              : I once got stuck in the invisible train at the very start, but
						  reloaded the map it worked. Not been able to recreate it.

Tested With             : Ironwail 0.60