	"Replicon" for Arcane Dimensions
 		by Calluna Vulgaris
			v. 1.1
Changes: -reduced details of many brushes/entities to increasing performance.

		  23.03.2024
================================================================

Title                   : Replicon
Filename                : r_yellow.bsp, r_yellow.lit, r_yellow.txt, r_yellow.map
Author(s)               : Calluna Vulgaris (CV)
Email Address           : 
Description             : SP map for AD mod v.1.81 
Additional Credits to   : see /Credits/ below 

================================================================

* Play Information *


Level Name              : Yellow Fever

Single Player           : Designed for
Cooperative 1-32 Player : 2 coop player start, NOT tested!
Deathmatch 2-32 Player  : none
Difficulty Settings     : Yes

New Sounds              : yes
New Graphics            : yes
New Models		: yes
Sound Track             : none
-bsp2 type              : yes
.map   Included         : yes

* Software needed to play :  ironwail 0.7.0 - preferred to use
			     quakespasm 0.96.1 - may cost a poor performance on some system (on my system ~40 fps @1920x1080) also required an increased heapsize.
			     quakespasm-spiked shows purest performance (below 30 fps), not tested (build  2022-08-11).

* Usage: 

Extract .zip file into /Your_Arcane_Dimensions folder. Run AD mod, choose preferred skill and type in console:

map r_yellow

// quakespasm 0.96.1 required increased heapsize to load: ...quakespasm.exe -heapsize 524288 -game ad +map r_yellow
// ironwail 0.7.0 runs well as is out of the box

* Construction *

Base            :  fron scratches
Build Time      : about 5 months
Times & stats   :System Used      :  R7 5700x/32gb ddr4-3200/gtx 1070/win 11     
                 Qbsp             : 438 seconds {Peak memory usage: 2147483600 (2.0G)}
                 Vis (-level 4)   : not vised
                 Light (-extra 4) : 204 seconds
                 Brushes          : 48134
                 entities         : 11056
                

Texture WAD used: Hourences.wad, fury.wad.
Editor(s) used  : TrenchBroom 2023.1, ... 2024.1
compiled with   : ericw-tools-v0.18.2-rc1 (qbsp of any later builds were crashed) - my brushwork is absolutely ugly!

* Known Bugs *    : please tell me if found any

* Credits *

-Sjoerd "Hourences" De Jong: main yellow-themed textures [ http://www.hourences.com ] - modified, adapted and egited by me.
-Metlslime: 		     The Rubicon universe, the_func
-Kell:      		     fury.wad
-Chillo			     bloodquake model [vtube.mdl] (skin modified by me, tube brushes inspired by this model ;)
-Team Evolve:		     models and sounds of PainKeep mod (1997) [swing_2.wav,zombie2.mdl]
-Marcus Dromowicz:           sounds of MEXX10 mod (1997) [back1.wav,back3.wav]
-Ray "NotoriousRAY" O'Neill  "Hexameron" sound [techy1.wav]
-Raven:			     Heretic II models and sounds, Quake 4 banner textures
-Bethesda:		     "Call of Cthulhu - Dark Corners of the Earth" textures
-Canopy Games		     "Juggernaut" for Quake II model [chimp.mdl]
-Epochalypse		     "Malice" sound [pulse8.wav]		
-Simon "Sock" O'Callaghan:   The Mod and his lovely creatures
-id softvare:                The Game

-a few textures of different autors from many different wads...
-[c1a0_sci_crit2a.wav] Alkaline/HL sound

-Kristian Duske:  TrenchBroom

-Eric Wasylishen: ericw-tools, defullbright

-Mike Jackman:    TexMex
-Necros:	  compiling GUI
-Rene Post:       qME 3.1p2




* Legal Stuff *
--------------------------

Please do not use any of these assets in ANY COMMERCIAL PROJECT.
and remember to give credit if you use any of these assets.