Requires a BSP2 compatible source port!

This map didn't really turn out nearly as big or interesting as I'd hoped. I ended up cutting it in half and rearranging everything more than once so I had any hope of finishing it in time. So it ended up with some pretty boring connecting corridors here and there and missing a whole second floor for more verticality. But it's done! I love brutalism, and have so much reference material I definitely need to take a more organised shot at it someday.

Title:		Qonqrete
Filename:	qbj_strideh.bsp
Author:		Brad (Strideh)
Build time:	A little under 2 weeks
Tested with:	Ironwail (0.6.0) and Quakespasm-Spiked (2022-August-11)

Singleplayer:	Yes
Co-operative:	Yes
Deathmatch:	No
Difficulties:	Yes

Textures:	makkon_concrete by Makkon, of course
		Some quick and lazy additional textures by me

Additional:	Cloudy Sky by Spiney (CC-BY 3.0) (https://opengameart.org/content/cloudy-skyboxes)	
		Luna by Mitoma from the Formless:EP album (CC BY-NC-ND)
		Free Tree Cutouts by Mariusz Eligiusz Rawski (http://gamma22.com/2020/03/02/free-tree-cutouts/)
		(Some modifications by me)



