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Title                   : Rampage
Author                  : Colossus
Email Address           : [REDACTED] Discord:Colossus#7937
Version:		: 1.0 
Description             : Mankind's innate curosity would ultimately be it's biggest downfall, Experimental research on slipgate technologies laid to great travesties. A rift was formed between intergalactic dimensions and earth. This allowed for  shub-niggurath and her changeling army to invade.  You are ranger tasked to destroy them and stop the rampage otherwise mankinds will face certain DOOM.

* Play Information *

Level Name              : Rampage
Single Player           : Yes
Cooperative             : Yes 
Deathmatch              : No
Difficulty Settings     : Yes (Easy, Normal, Hard, Nightmare)

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* Construction *
Editor(s) used: Trenchbroom

Music: Flesh Made Machine by MGC
https://soundcloud.com/officialmgc
https://officialmgc.bandcamp.com/

Textures:Makkon Concrete, Makkon Metal, Makkon Nature, Makkon Tech, Duke Nukem, DOOM II, Kingpin, cr8base, Silent Hill.
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Comments:

Map is bsp2 so a modern soure port with increased limits is needed.

Shootable Cthon doesn't count as a kill because of a bug in copper so you will always be left at the end missing a kill, any work around to try and fix this caused the map to crash so it was left as is.

When I thought of brutalism my mind immediately raced towards realism since the architecture is real world buildings, I might have gotten a little carried away with it creating an entire cityscape. As I continued to build on the idea I thought how cool would it to have the entire forces of quake invading the city so that's when the bosses got added in. I'd like to think that if quake had a sequel in the vein of Doom II that had the demons invading earth I'd envision this is how it'd look like, hence the multiple doom refrences.

Some assets in the map were not made by me
Trees are prefabs found in the QM discord
Subway brushwork was done by Doug(Grue) from his snack2 map(s3m1) used with permission. The whole area refrences that map but there are still key differenes.

Nuked City
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Skybox by Justin Fisher 
This Skybox comes from "Gunmetal" by Mad Genius Software, and has been converted 
for Quake III Arena. Textures copyright 1998, Justin Fisher. 

Here are some more assets found on gamebanana from counter-strike and half life mods.


Car 
Author - THE SOT^
https://gamebanana.com/mods/228971
BMW and Cop Cars (as_coast) 
Author - Ghost1676076
https://gamebanana.com/mods/5098
Fire Hydrant 
Author - Ghost1676076
https://gamebanana.com/mods/225777
rd bus 
Authors - 
smolders(original brushwork) 
(Nikosemen rebrushwork with 99%)
https://gamebanana.com/mods/5099

doom guy helmet mdl is borrowed from AD, e1m1 music used from the ultimate doom composed by bobby prince. 

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Special Thanks:
Flecked: Playtested Found and helped fix bugs, gave feedback, and helped improve and implement new things across each version.

Kairos: Playtested, helped identify some of the bugs and how to fix them, defrag gamer.

PalmliX:Helped optimize the map once it was finished, made the elevator door overhauled the lighting, playtested as well.

MGC:Wrote the track for the map, was really easy to work with and makes great music make sure to check his stuff out!

Doug[Grue] - Trenchboom tips, inspired me to join this jam.


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Additional Credits to:
Makkon for hosting the jam and also making the textures that make up the majority of this map.

Lunaran for copper mod, it made the mapping process much more seamless. 

dumptruck_ds for his trenchboom tutorial series on youtube.



All rights reserved.
Distribution / Copyright / Permissions 
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Copyright (c) 2022 - Colossus

Quake is a registered trademark of id Software, Inc.

This map may be electronically distributed only at NO CHARGE to 
the recipient in its current state, MUST include this txt & pdf file, 
and may NOT be modified IN ANY WAY.
 
UNDER NO CIRCUMSTANCES THIS MAP TO BE DISTRIBUTED ON PHYSICAL MEDIUM WITHOUT PRIOR WRITTEN PERMISSION.
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