====================================================================================================
* Map Info *

Title                   : Fourth Vertex of Trapezoid
Map                     : qbj_bmfbr
Release date            : Sept./2022 (Brutalist Jam)
Author                  : bmFbr
Email                   : fabiolimamp@gmail.com
Discord                 : bmFbr#1406

* Play Information *

Required mods           : Copper 1.19 (lunaran.com/copper)
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Half-assedly balanced, but yes
Other requirements      : Recommended protocol 999 or FTE999

* Construction *

Base                    : None
Editor used		: TrenchBroom 2022.1
Known Bugs              : None
Tested With             : vkQuake 1.20.3, Ironwail 0.60
Construction Time       : Around 2 weeks

* Included *

- BSP and LIT files (yeah 75mb LIT file I know)
- Skybox (/gfx/env/aboveclouds_*.tga)
- Custom ambient sounds (/sounds/bmfbr/*.wav)
- Map source
- This readme file

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* Notes *

"Empirics on similarities only, positions are ultimately incompatible, toxycoses,
The disjoint is in whether fourth vertex of trapezoid should hint upon those beyond, answer is those
be two trigs."
- Anonymous Guest

Entry for the Brutalist Jam.

Tested mainly on vkQuake and Ironwail, but should run fine on any modern port (by 2022 standards).
There's a slight possibility of something ending up out of bounds, so I recommend using protocol 999
or FTE999 if your sourceport of choice doesn't default to either (*cough* QS *cough*).

Due to how the map is designed, I didn't bother with a full VIS pass, only a fast one. Deal with it.

The map has no music track set, and that's by design. I opted to rely more on ambient sounds this
time around.

About the skybox:
- Created with Gaugan360 (imaginaire.cc/gaugan360);
- Edited on Photoshop for the top/bottom fog;
- Parallax-adjusted and converted to cubemap with the HDRI To Cubemap tool
  (matheowis.github.io/HDRI-to-CubeMap).

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* Thanks *

- Makkon for the texture set and for organizing the jam
- Lunaran for Copper
- People at the Quake Mapping Discord for the support
- Whoever volunteered to suffer and playtest this thing

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* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format as long as you include this file intact.
I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

