Map: Pollinator (qbj2_nickster)
Version: 1.1
Author: nickster (nickster6660@hotmail.com)

v1.1 Changes
	- Made breeze push near end less lame (sorry koren and mazu)
	- Misc. minor visual changes
	- Misc. minor clipping changes

Special thanks to playtesters:
	amperz
	JoyModulo
	Lord Quake
	mtsch
	Spowlaer

Description:
	Medium-small airborne/platforming map for Quake Brutalist Jam 2 (2023).
	Go way up high, then deep down low.
Requires Mod?
	Yes - requires Copper (http://lunaran.com/copper/)
Requires Source Port?
	Yes - tested with
		IronWail (https://github.com/andrei-drexler/ironwail)

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YOU SHOULD HAVE INSTALLED THIS WITH THE JAM, BUT JUST IN CASE

Installation:
	Unzip the archive into your quake/copper folder
To Play:
	Start Copper Quake
	Open the console (~)
	Type "skill #" where # is 0 (easy), 1 (normal), 2 (hard), 3 (nightmare) and hit enter
	Type "map qbj2_nickster" and hit enter
	Hold onto your butt

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Technical:
	Enemies (E/N/H): 134/177/218
	Secrets: 3

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Custom Textures:
	Makkon (https://www.slipseer.com/index.php?resources/makkon-textures.28/),
	with a few custom jobs
	
Custom Music:
	Music track (track122.ogg) by me (https://jupiterskydive.bandcamp.com/)
	
Custom Sounds:
	Sound FX source from Freesound.org:
		"Air duct 06.wav" by LG (https://freesound.org/people/LG/sounds/73081/) licensed under CC Attribution 3.0
		"Lluvia.wav" by vinjatovix (https://freesound.org/people/vinjatovix/sounds/110354/) licensed under CC Attribution 4.0
		"meadow_insects_sunny_afternoon.wav" by DanGasior (https://freesound.org/people/DanGasior/sounds/164656/) licensed under CC 0
	Some other sound FX source from NASA