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Map Title: Nullspace II: Bridges (null2.bsp)                                                                           |
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Map Author: ZetaByt                                                                                                    |
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Textures used: Makkon Concrete, Makkon Metal, blood & tele textures taken from a liquid wad                            |
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Requires Copper 1.30 (not included)                                                                                    |
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[Map Statistics]                                                                                                       |
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Custom music: Track17 ("Ärostean" by Immorpher, from Music Jam 1: Runic Resonances)                                    |
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Custom skybox: A plain white TGA skybox made in paint.net                                                              |
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Co-Op support: Yes (2-4 players)                                                                                       |
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Secrets: 5                                                                                                             |
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Monster count (Easy)   : 43                                                                                            |
Monster count (Normal) : 65                                                                                            |
Monster count (Hard)   : 87                                                                                            |
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[Short description]                                                                                                    |
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Coagula map consisting of a blocky concrete walkway surrounded by mysterious floating towers.                          |
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[Longer description]                                                                                                   |
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In essence, this is basically what the original Nullspace was supposed to be, but I originally got the scale           |
way wrong and decided I didn't have enough time to fix it, which led to the portals and islands being added.           |
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Decided to revisit that original idea, because I still wanted to make a true Coagula map, which this map, at least     |
to me, fits that description better than 'Nullspace I' did.                                                            |
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In terms of the layout, I was recently inspired by another Coagula map. The map in question is from                    |
Coagula Contest #1, and is "I See Dead People" by Dilvish. If the reader has not tried them, I can                     |
highly recommend the original Coagula series, the two Coagula Contests, and Coagula Map Pack 3. They are               |
all fairly interesting in their own ways.                                                                              |
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This map was also originally going to be the third map, but I decided that having Nullspace I and Nullspace IV, which  |
was originally Nullspace III, next to each other was a potential problem in terms of difficulty, so this level was     |
changed to fit the role of an intermediary map, a bridge between the two effectively.                                  |
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Credits:                                                                                                               |
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~Makkon   (Textures)                                                                                                   |
~Lunaran  (Copper)                                                                                                     |
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[Music Jam 1: Runic Resonances]                                                                                        |
https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/                                   |
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