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Map Title: Nullspace V: Crater (null5.bsp)                                                                             |
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Map Author: ZetaByt                                                                                                    |
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Textures used: Makkon Concrete, lava from Daikatana (I think), tele texture from a liquid wad                          |
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Requires Copper 1.30 (not included)                                                                                    |
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[Map Statistics]                                                                                                       |
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Custom music: Track16 ("Crawlspace" by No One Nowhere, from Music Jam 1: Runic Resonances)                             |
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Custom skybox: A plain white TGA skybox made in paint.net                                                              |
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Custom models: A Rune model taken from Violent Rumble                                                                  |
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Co-Op support: Yes (2-4 players)                                                                                       |
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Secrets: 2 Unmarked                                                                                                    |
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Monster count (Easy)   : 36                                                                                            |
Monster count (Normal) : 45                                                                                            |
Monster count (Hard)   : 66                                                                                            |
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[Short description]                                                                                                    | 
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The boss map, I wonder who it is                                                                                       |
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[Longer description]                                                                                                   |
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I figured Chthon would probably make the most sense. It was either this or Shub so I went with the one that            |
has an actual attack pattern and tried to focus on taking advantage of his turret fire to try and create an            |
interesting dynamic between Chthon and the monsters. This probably would've benefitted from having some sort           |
of 'no infighting' thing, but Copper apparently either doesn't have that or I couldn't find it.                        |
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The arena was partially salvaged from a mix of a scrapped start map center, and a scrapped finale arena for            |
Nullspace IV. Took those two, combined them, and added a lava pool for Chthon.                                         |
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One thing that didn't quite make it in, I was originally going to work on a system of repeating triggers that          |
would have randomly spawned & respawned the monsters as the fight progressed. This entire thing would have been        |
controlled by the death of Chthon, which would've killed the randomized spawning triggers and triggered the end        |
platforming sequence so the player could kill the remaining monsters and leave.                                        |
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I scrapped this because I figured it could get very RNG dependent very fast, leading to variants of the fight where    |
it is either too easy or impossible to do, since there's not really any good way to regulate what actually spawns in.  |
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Credits:                                                                                                               |
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~Makkon   (Textures)                                                                                                   |
~Lunaran  (Copper)                                                                                                     |
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~Ion Storm (I am assuming the lava is a daikatana texture since its name is 'lavadkt3')                                |
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~Violent Rumble (the rune model)                                                                                       |
https://www.moddb.com/mods/violent-rumble                                                                              |
https://www.quaddicted.com/reviews/vr1_00.2.html                                                                       |
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[Music Jam 1: Runic Resonances]                                                                                        |
https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/                                   |
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