To install, make sure Copper is installed and up to date, then unzip the files into your game directory. Requres a modern source port (tested on Ironwail and vkQuake).

Map info:
- Mod: Copper 1.30 or above (not included)
- Kills: 113/142/148
- Secrets: 17

Music by No One Nowhere (@diplodokus): https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/

Textures:
- id1 from Quake WAD Overhaul Project: https://valvedev.info/tools/quake-wad-overhaul-project/
- ubiLight: https://ubiquitousgame.wordpress.com/2018/10/12/quake-texture-packs/
- liquids: https://www.slipseer.com/index.php?resources/liquids-textures.51/
- prototype: https://www.slipseer.com/index.php?resources/prototype-wad.263/

Thanks to the playtesters (@Lobotomy-Lobster, @4LT, @Daivuk, @Sodium Chloride, @Mopey bloke, @spootnik). This map would suck without you.
Special thanks to @spootnik for detailed tips and tricks regarding encounter design and lighting.

The source of the map is included. Feel free to use it for any purpose.

Changelog:
1.1: Fixed some minor cosmetic issues related to doors (thanks to @RecycledOJ for pointing them out)
1.2: Previous version was compiled with the wrong compiler flags. Fixed issue where falling into a void could get the player stuck or teleport them to the wrong location (thanks to @Sodium Chloride for pointing it out).
1.3: Fixed an issue where 100% on easy was impossible (thanks to @j4r for finding it). Fixed some doors poking through walls/ceilings when open (found by @Mopey bloke). Made a sequence break harder to pull off - it was very easy to do and not obviously a sequence break leading to some confusion (thanks to @ComfyByTheFire for finding it). Minor text fixes.
