[[ MALICE -- Unofficial Patch 1013 ]]

I had this thing collecting dust on my harddrive for a couple of years, now
should be the time I'm distributing it.

This patch was primarily designed to increase compatibility with modern Quake
ports and fix conflicting commands. Please note that this patch is NOT official
and is NOT endorsed by Epochalypse (now Ratloop, Inc.) nor Quantum Axcess. While
this fix has been tested on major Quake ports such as WinQuake, QuakeSpasm,
DarkPlaces and FitzQuake, there's no guarantee it is entirely bug-free, or will
even improve your experience of Malice.

To install, simply copy PAK4.PAK in your Quake/Malice directory.


Changelog:

  Increased compatibility with modern Quake ports:
    - Added "PrevWeap"; This new command is assigned to IMPULSE 12, just like it
      is in Quake Mission Pack 1: Scourge of Armagon. This way the command can
      be configured from the usual key binding menu.
    - Moved "Reload" from IMPULSE 12 to IMPULSE 16; This change was required
      after the creation of "PrevWeap".
    - Renamed "Cycle" to "NextToy" and "Use" to "UseToy"; Some ports already
      have those commands, which are conflicting with Malice.
    - Added "PrevToy"; This new command is assigned to IMPULSE 15. It works like
      "PrevWeap", but for toys.
    - Fixed the Probe; This item used to work on older official ports (like
      WinQuake) but couldn't be controlled in recent ports.
    - Fixed shell casing blocking player in DarkPlaces.
    - New turbine model; The old model wouldn't animate properly if vertex
      interpolation was enabled (most ports support this feature).

  Bug fixes, tweaks and extras:
    - Added a parachute to The Underwater Base.
    - Added a severed Baboon head model; Gibbed Baboons would spawn Quake's
      rothweiler head instead of a proper Baboon head.
    - Fixed minigun texture alignment bug in QuakeSpasm (by Seven).
    - Added flashlight (always available).
    - Added a lost deathmatch map by Lando: Isle (isle.bsp).
    - Added a lost deathmatch map by Scope: TESTosterone (test.bsp).

  Still broken:
    - Sometimes Banshees and Riders do not appear the way they should (the
      upperbody is missing), this bug doesn't seem to happen in WinQuake, but it
      does affect modern ports. Unfortunately, why and how it is happening is
      currently unknown.
    - In Malice, the running scheme is inverted: the player is running unless
      the +speed key is pressed. This behavior works properly in WinQuake,
      DarkPlaces, and FitzQuake, but can be abused in QuakeSpasm.


Impulses and aliases:

      IMPULSE   ALIAS       DESCRIPTION
  New     12    PrevWeap    Switch to previous weapon, same impulse as SoA
  Moved   13    UseToy      Use currently selected toy (used to be Use)
  Moved   14    NextToy     Select next toy in inventory (used to be Cycle)
  New     15    PrevToy     Select previous toy in inventory
  Moved   16    Reload      Reload current weapon (used to be IMPULSE 12)
  New     17    FlashLgt    Toggle flashlight (whole new stuff)
          30    External    Toggle third person view
         100    AutoMount   Toggle automatically equip picked up weapon


- May 2019