v1.0 released 7th July 2019 


Title               : Memories of a Grotto

Filename            : memgrot

Author              : Magnus Björkbom (bjorkbom)

Contact             : bjorkbom@gmail.com

Description         : It started inspired by E1M4, The Grisly 
                      Grotto - particularly the moment near
                      the start where you dive down to the 
                      ruins. Then it spiralled from there as
		      the theme shifted towards mysterious
		      pyramids rising from below, breaking 
		      through buildings and soaring in the sky.
                      
Special thanks:     : Trenchbroom for being a pure joy to use
		      and dumptruck_ds for his excellent  
                      Youtube tutorials on it.
		      
 		      The Quake community for keeping the game
		      alive with tools and mapping.
                      
		      id Software for some classic games and
		      engines.
			
                      My Quake buddy Mike for testing and 
                      co-op-ing. He tends to break games.

Other maps:	      This is the first one.

================================================================

* Installation and Playing *

Drop the files into your Quake\id1\maps directory. 

Make sure you have the fish-count fix in id1, or the 
final enemy count will be way off.
http://quaketastic.com/files/misc/q106fishfix.zip

Run Quakespasm, bring down the console 
with ~ (the tilde key above TAB) and type: 

map memgrot

The map hasn't been tested with other sourceports, but it only  
uses stock Quake content and functions, just with more complex 
geometry.

================================================================

* Map Information *

Game                    : Quake (Quakespasm 0.93.1)

Single player           : Yes

Cooperative             : Yes. Probably works best for 2 
			  players, although more should make 
      			  some areas pretty hilarous.

Deathmatch              : No

Difficulty settings     : No

CD track                : 5

Texture wads            : Quake101, skips_2018

Gameplay notes          : I'd suggest transparent water/slime 
			  but not teleporters. You can put this
			  in your autoexec.cfg:
			  
			  r_wateralpha "0.4"
			  r_slimealpha "0.6"
			  r_telealpha "1"
			  
			  Gamma should be left at 1 as some
			  areas are based around darkness.

Known bugs		: The whole getting-out-of-water thing
			  can be annoying in places. Just try a 
			  different place, angle or more speed.
			  
			  It's possible to get stuck in a couple
			  of fast moving entities if you happen
			  to move into them while they move, in 
			  which case you'll have to noclip free.
			   		          
			   
================================================================

* Construction *

Base               : From scratch

Editor/tools       : TrenchBroom 2, Eric W's tools, 
                     Necros' q1spCompilingGui v1.0.3

Construction time  : Almost exactly two months. It definitely
		     helped that I just couldn't play any games
		     in the meantime. Every time I tried to play 
		     something I got a nagging feeling that I 
		     should be making progress on this thing 
		     instead.

Vis time	   : More than three full days. Not sure what 
		     that was all about...

================================================================

* Copyright/Permissions *

You may redistribute this release only in it's original packaged
form including this file and free of charge.

© Magnus Björkbom
