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Map Title: Nebo's Fortress (mc_rj3_zetabyt.bsp)                                                                        |
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Map Author: ZetaByt                                                                                                    |
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Textures used:                                                                                                         |
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~id1 Medieval                                                                                                          |
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Map tested in:                                                                                                         |
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~QuakeSpasm (0.96.3)                                                                                                   |
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~QuakeSpasm Spiked (Build '2024-03-01')                                                                                |
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~vkQuake (1.32)                                                                                                        |
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~IronWail (0.8.0)                                                                                                      |
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~The Remaster                                                                                                          |
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[Map Statistics]                                                                                                       |
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Custom music: no (using track05 from the base game)                                                                    |
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Custom skybox: no                                                                                                      |
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Co-Op support: Has 3 co-op starts, so probably.                                                                        |
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Deathmatch support: I included deathmatch starts but I am not promising anything. I am not a DM mapper.                |
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Secrets: 5                                                                                                             |
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Monsters (Easy) - 74                                                                                                   |
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Monsters (Normal) - 101                                                                                                |
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Monsters (Hard+) - 132                                                                                                 |
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[Short description]                                                                                                    |
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Who is Nebo, and why does he have a fortress?                                                                          |
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[Longer description]                                                                                                   |
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A retro-ish style medieval map using gameplay elements of Episode 2 that I vaguely remembered.                         |
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Originally I was going to make this more around the original Ebon Fortress level (hence the name), after making        |
the opening section I decided to just wing it, since I couldn't really remember any particular level from Episode 2    |
in full detail, only snippets that kinda managed to stick.                                                             |
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In particular, I remembered the Romero Lift, the episode having some cheeky monster placement bordering on             |
rude (but not quite to the rudeness of Episode 4) and I vaguely remember Episode 2 having somewhat moderate            |
usage of spike traps (Again, maybe not quite to the extent of Episode 3 or Episode 4, but it was notable)              |
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Theme-wise I remember Episode 2 being medieval castles, I guess, which is what I decided to hone in on. I never        |
really saw the village look in Episode 2, in fact, the only level I remember being even looking kind of close          |
to a village was E4M8, and even then that's more of an 'eldritch village' than a medieval one.                         |
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Opted to not include Spawns in this, decided if Episode 2 didn't use them, then I wouldn't either.                     |
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On the Romero Lift bit, I originally ran into a weird issue where the lift would suddenly disappear. I had             |
originally decided to set the final path_corner to target itself, which I later changed to target the starting         |
path_corner. I don't think this bit really matters, but the fact my original idea of having the path_corner            |
target itself actually worked and didn't cause an error is kind of funny.                                              |
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For the ending bit, I was trying to go for something similar to the endings of E2M4 and E2M5, where the player         |
is suddenly, and quite chaotically, thrown into a big combat encounter with very little warning.                       |
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Solo Releases I've Made:                                                                                               |
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[ The Monastery of Mount Cinburron ]                                                                                   |
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https://www.slipseer.com/index.php?resources/the-monastery-of-mount-cinburron.159/                                     |
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https://www.quaddicted.com/db/v1/maps/af2326cad6e910e311a8f6f46096cc51c49100dc1626688c0e5f32057bdd5951                 |
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[ Castle Karthenfrost ]                                                                                                |
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https://www.slipseer.com/index.php?resources/castle-karthenfrost.193/                                                  |
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[ High Noon In Akhetaten ]                                                                                             |
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https://www.slipseer.com/index.php?resources/high-noon-in-akhetaten.240/                                               |
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https://www.quaddicted.com/db/v1/maps/098d3c95478106a404292082c1ffa5ae986365a2e97ca65e8f4c8c90ddab7f10                 |
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[ Outpost Auriga IV ]                                                                                                  |
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https://www.slipseer.com/index.php?resources/outpost-auriga-iv.297/                                                    |
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https://www.quaddicted.com/db/v1/maps/72163b4d7131602c593ef028004108886483c5d2a2c1a831a4d5cf7068bbc3c6                 |
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[ Ferric Oxide ]                                                                                                       |
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https://www.slipseer.com/index.php?resources/ferric-oxide.351/                                                         |
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https://www.quaddicted.com/db/v1/maps/16c3107c413b9cef531b6ef3866ddaa539b1e84b6027fab50c17611b9f4a30f7                 |
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[ Site Z-374 ]                                                                                                         |
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https://www.slipseer.com/index.php?resources/site-z-374-alkaline-conversion.367/                                       |
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https://www.quaddicted.com/db/v1/maps/53c8d9513a801ff5fd07b35f88a3af46aa6eac5b356df321c17580952cf2ceb1                 |
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[ The Nullspace Mini-Episode ]                                                                                         |
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https://www.slipseer.com/index.php?resources/the-nullspace.379/                                                        |
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https://www.quaddicted.com/db/v1/maps/d811423b06f1fa6a02f23f8c502d8bb766189521d11ad02c2adcf870f035adc0                 |
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[ Temehuatzl ]                                                                                                         |
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https://www.slipseer.com/index.php?resources/temehuatzl.407/                                                           |
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Jams I Have Participated In:                                                                                           |
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[ Sewer Jam 2 ]                                                                                                        |
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https://www.slipseer.com/index.php?resources/sewer-jam-2.149/                                                          |
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https://www.quaddicted.com/db/v1/maps/ff4a1016f152ecaa2ab0007e164de4cb8fda4e60f36acd9bca16e6581a180f8c                 |
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[ Coffee Quake 2: Double Shot ]                                                                                        |
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https://www.slipseer.com/index.php?resources/coffee-quake-2-double-shot.213/                                           |
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https://www.quaddicted.com/db/v1/maps/6484249b2bf35ac30b2cf849e727a57e7a7c2be569340695c3aaef8ccae311ae                 |
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[ Rotting Jam ]                                                                                                        |
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https://www.slipseer.com/index.php?resources/rotting-jam.254/                                                          |
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https://www.quaddicted.com/db/v1/maps/504984de0206082e0bd15ad5d136ca99ea9fb9bf2f8733569c2fddc909cd8ec7                 |
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[ Brutalist Jam 2 ]                                                                                                    |
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https://www.slipseer.com/index.php?resources/quake-brutalist-jam-2.278/                                                |
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https://www.quaddicted.com/db/v1/maps/24a93f05c7c71af8993229ad5446ce45ae47d176b02cc27b71fdd85dde69afa8                 |
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[ Speedmap Pack 228: Vanilla ]                                                                                         |
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https://www.slipseer.com/index.php?resources/sm228-vanilla.335/                                                        |
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https://www.quaddicted.com/db/v1/maps/afccd47d4ab7f6c4a8b5f81f8261977934875b11f6782f1f6d1de3b24ad78fd3                 |
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[ Two Tone Jam ]                                                                                                       |
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https://www.slipseer.com/index.php?resources/two-tone-jam.362/                                                         |
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https://www.quaddicted.com/db/v1/maps/52915bea35f25dc3756f6fca68ef90c144a3870549b2ae6bd969afd0a230d144                 |
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[ Speedmap Pack 229: Six Textures #3 ]                                                                                 |
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https://www.slipseer.com/index.php?resources/sm229-six-textures-3.410/                                                 |
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