Adapted from the 'Doom file template'
===========================================================================
Advanced engine needed  : Quakespasm
Primary purpose         : Single play
===========================================================================
Title                   : Pre-Paid Mobile Plan
Filename                : mc_rj3_HOLE.bsp / mc_rj3_HOLE.map
Release date            : 27/01/2025
Author                  : HOLE - [ https://www.doomworld.com/profile/41613-hole/ ]
Misc. Author Info       : First finished Quake map.

Description             : Created for Map Center's 'Retrojam 3'
                          
                          The theme was to have "vanilla-like" aesthetics and be
                          primarily based off of Episode 2. In particular, E2M2,
                          E2M3 and E2M4.
                          The map was most largely inspired by E2M2 and E2M3. Though I feel
                          that might not appear so obvious.

                          This map is not that good. I am not the most talented mapper to
                          begin with, but even then I know I've made better. I was struggling 
                          so much with the layout and time. Nothing seemed to click or meld correctly.
                          The map was originally going to have a canal system like E2M2,
                          but that was scrapped because of time and not knowing how to
                          make all the pieces fit.

                          I'm not sure about the lighting. Quake tends to opt towards a lot of 
                          obvious point/fill lights, which is quite different to how I do lighting in
                          Half-Life. I just spread a lot of light entities around with different 
                          values and got a result that doesn't look quite id, but seems close enough.
                          Using a small amount of bounce also helped to fill it out.
			  # Lighting became a little more source based after some revision.
                          Hopefully it doesn't come out too dark.

                          All in all, it's not the best. Pretty hastily put together, a bit scrappy.
                          I suppose I know how to use Trenchbroom a little more now?
                          # I think it's a little better after the revisions I made.

Additional Credits to   : Map Center for hosting the jam.
			  Playtesters: IcoShee, rj, Mopey Bloke and DetroHogga.
			  --------
			  The many talented individuals whose work on video games and within 
                          mapping communities have in someway inspired or influenced me.
===========================================================================
* What is included *

New levels              : 1
Other                   : Map source file - Compiled with: -bounce 1 -bouncescale 0.25


* Play Information *

Game                    : Quake
Single Player           : Designed for
Cooperative 2-4 Player  : 4 player starts, but nothing changed, added or adapted for coop. 
Deathmatch   		: 7 player starts, removed map progression and added a few extra weapons. (I would not play this deathmatch.)
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Two or three days were spent making and deleting the original ideas.
                          Most of the work for the initial version of the map was done in two days.
                          The revision process probably added another two or three days.
                          
Editor(s) used          : Trenchbroom 2024.2
Known Bugs              : ?
May Not Run With        : ?
Tested With             : Quakespasm 0.96.3



* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.



Where to get the file that this text file describes: https://doomwiki.org/wiki/Doom_file_template 