Title                   : Faceless God
Filename                : mc_rj2_deviltower
Release date            : September 2024
Author                  : deviltower (aka tarot)
Email Address           : towerdevil@proton.me
Misc. Author Info       : I'm a college dropout. Sometimes I have dreams about being in the last year of high school and in danger of getting expelled.
Other maps by author	: hurr durr
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My submission for Medieval retro jam. 
More linear than my previous map. That wasn't really on purpose, it's more because I did not have a good idea this time around.
I tried using map hacks in this map. They worked but also made some related triggers not work so nothing came of them in the end.


* Copyright / Permissions * 

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.




Secret guide ahead. Spoilers ahead of course.
SPOILER
SPOILER
SPOILER
SPOILER


1. At the start, there is a dark area between the cave and the building - a slope jump is possible there (the layout was confusing so the area is no longer dark
	in the latest version of the map).

2. Inside the building, two secrets can be reached from the upper level. One of them involves jumping on the glowing demon faces. From there it should be easy.

3. The second one has an illusionary wall in the corner that is obvious enough I'd say.

4. In secret 3, you'll be told to rocket jump. You're not likely to have the rocket launcher at this point, you can try a grenade jump if you can do it (I suck at it).
	Regardless of how you get up on the roof, walk around and get some more ammo.

5. You might notice the quad damage in the triple-teleporter room. To get up there, grenade jump. Just kidding. Take the right teleporter. This activates the lift.
	Make a tiny jump from up there.

6. If you've seen the buttons in secrets 1, 2 and 3, and activated them, the secret door in the gold key room should be open.

7. In the long and boring corridor going down after the gold key door, there is a dark area. Darkness man, what would we do without it.