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Title                   : Exodus
Date                    : 27/3/2001
Filename                : lthsp5.zip
Author                  : The Lieutenant
Email Address           : lt.hollers@technologist.com
Home Page               : www.planetquake.com/commandhq
Description             : A small blue and brown map.

Additional Credits to   : iD. The Manic Street Preachers.

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes - 55 / 69 / 78
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : Scratch
Editor(s) used          : WorldCraft 1.6, Picture Publisher, QMe.
Known Bugs              : The sky is solid. Sue me.		  

Build Time              : Ages, mostly just sitting on my hard drive.
			  The map, that is.

Texture Wad used        : iD originals plus one from Moonlight Assault
			  (can you spot it?).

Compile machine         : Athlon 800, 128mb
QBSP Time               : not long
Light Time (extra)      : 25 sec
VIS Time (level 4)      : 25 sec
Brushes                 : lots
Entities                : some
Models                  : eh?

* Other Info *

NOTE: This map follows on from LTHSP4. It will be impossible to play without
the items gained from LTHSP4.

R_SPEEDS - very low on this map. Round about 400-ish in most places.

* Author's Note *

Here's number five, then. To be honest, I don't think it looks or plays as good
as LTHSP4, but I just wanted to get this one out and done with. I'm thinking
iD metal for SP6 (preliminarily titled 'Fiend Country').

This map commemorates the release of the Manic Street Preachers' sixth album. It
also happens to be my sixth completed map (LTHSP0 remains unreleased).

* Copyright / Permissions *

The map and its associated bumpf (this text file, the rest of the
contents of the zip file) are to be distributed intact and unmodified.
Persecutors will be violated. Or something.

If you want to use any of the things that aren't maps, ie. models / sounds,
for another mod / level, you may do so BUT you must credit me in the text
file for said mod / level, and also list the URL of my website (above). And
I wouldn't mind an email from you either - I have the QC files for all of
my custom monsters, so I could make your life easier...