================================================================
Title                   : Backwards Compatible
Date                    : 5/12/2000
Filename                : lthsp2.zip
Author                  : The Lieutenant
Email Address           : lt.hollers@technologist.com
Home Page               : www.geocities.com/lieutenanthollers
Description             : A small industrial-style base level.

Additional Credits to   : The author of 'Rubicon' for the textures
			  used. Also iD, of course. Survivor 25,
			  Acidd_UK and the Evil Eye for beta-testing.

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : Scratch
Editor(s) used          : WorldCraft 1, Picture Publisher, QMe.
Known Bugs              : Some guys don't spawn in the right place.
			: Also, sometimes you don't immediately get
			  the super shotgun on level start.

Build Time              : 4-6 days.

Texture Wad used        : Rubicon textures.

Compile machine         : Athlon 800, 128mb
QBSP Time               : 1 min
Light Time (extra)      : 1 min
VIS Time (level 4)      : 1 min
Brushes                 : some
Entities                : 500 ish
Models                  : eh?

* Other Info *

To play this map, unzip the contents of the zip file into a subdirectory
in your Quake directory called 'LTHSP2'. Run Quake with the parameter
'-game lthsp2'. You will start on LTHSP1. If you want to warp to LTHSP2,
pull down the console (using the tilde key) and type 'map LTHSP2'. Note
that 2 follows on from 1, so you may find it a little harder starting on
LTHSP2.

Also note that you might want to save just before you exit LTHSP2, so that
you can reload yous savegame and play on from there when LTHSP3 is released.

This map is designed to follow on from LTHSP1, and continue on to LTHSP3.

R_SPEEDS - just to let you know, r_speeds reports 300-400 polys
throughout most of the map, and 900-ish in a few places in the main area.

* Copyright / Permissions *

The map and its associated bumpf (this text file, the rest of the
contents of the zip file) are to be distributed intact and unmodified.
Persecutors will be violated. Or something.