================================================================
Title                   : Ad Infinitum
Date                    : 5/12/2000
Filename                : lthsp1.pak
Author                  : The Lieutenant
Email Address           : lt.hollers@technologist.com
Home Page               : www.geocities.com/lieutenanthollers
Description             : A small IKBase-style SP map.

Additional Credits to   : ID of course. Shambler for his superb reviews
			  site. Mike & Jack for beta testing. Ikka
			  Keranen for his IKBase texture set, the author
			  of 'Rubicon' for some textures stolen from
			  there, Xoltan for a couple of Fiend Hunter
			  textures.

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes, one new model (don't go peeking in the
			  pak file to see what it is, though)
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : Scratch
Editor(s) used          : WorldCraft 1, AdQuEdit, Picture Publisher.
Known Bugs              : Sometimes the air-chute doesn't work.
Build Time              : 3-4 days.

Texture Wad used        : IKbase, Fiend Hunter and Rubicon textures.

Compile machine         : Athlon 800, 128mb
QBSP Time               : 1-2 mins
Light Time (extra)      : 1 min
VIS Time (level 4)      : 6-10 mins
Brushes                 : some
Entities                : 300-400
Models                  : eh?

* Other Info *

This is an updated version of LTHSP1, all it has over the other is a
Hard difficulty and some fixed textures.

This is my second completed Quake1 SP map. I decided not to release
the first one because I thought it wasn't up to standard.

This may or may not be the first map of a series, so don't expect an
impressive finish.

R_SPEEDS - just to let you know, r_speeds reports 300-600 polys
throughout most of the map, and 800-1000 in a few places in the hub.

* Copyright / Permissions *

The map and its associated bumpf (this text file, the rest of the
contents of the pak file) are to be distributed intact and unmodified.
Persecutors will be violated. Or something.