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Title                   : Straightforward Scalding Slime
Filename                : mc_q30th_caffeinefreak.bsp
Author(s)               : Caffeine Freak
Email Address           : caffeinatedpolygons@gmail.com
Description             : Techbase-themed vanilla Quake jam map
Special Thanks	        : to id Software for Quake, to Sprony for hosting and organizing the jam, to Text_Fish, moko, coffee009, jc, konig, Static_Fiend, ~rj and Kerrash for playtesting and feedback!

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* Play Information *



Level Name              : Straightforward Scalding Slime

Single Player           : yes
Cooperative 1-32 Player : yes
Deathmatch 2-32 Player  : no 
Difficulty Settings     : yes

Music track used: 	: track 6
New Sounds              : yes
New Graphics            : yes
Sound Track             : vanilla
Demos Replaced          : no
.map   Included         : yes

Software needed to play : Tested in Quakespasm, KEX Quake. (Ironwail or vkQuake should work fine too)

Comments                :  My entry for the 30th Anniversary Jam. I settled on Techbase early on, but was working from the road for much of the jam and had to be creative with the time I used. Main inspiration for this was E2M1---I wanted something rusty, with red/orange texturing, ambushes and lots of water and slime for the player to fall into.  - Caffeine



* Construction *

Base            : original
Build Time      : About a week and a half

Times & stats   :System Used      : Windows 11 gaming PC            
                 Light            : -extra4 -bounce 3
		 QBSP		  : -bsp2 -forcegoodtree


Texture wads used: utilsmall.wad, mc_anniv_jam.wad
Editor(s) used  : Trenchbroom
Known Bugs      : None


* Legal Stuff *
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(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)