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Title                   : Instantaneous Impulse
Filename                : mc_q30th_beeache
Author                  : Beeache

Description             : A tech base level in the vein of E1M2/E1M3, some of my biggest inspirations when it comes to making levels for FPS games

Additional Credits to   : Map-Center for the 30th Anniversary Jam
	playtesting by jcr, moko, Kerrash, and Cocorello
	Thank you id for making Quake as well as the teams behind TB and ericwtools :)
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* What is included *

Single Player      	: Yes
Cooperative		: Yes
Deathmatch		: Yes
Sounds			: No
Music			: No
Textures		: No

* Construction *

Editor(s) used		: TrenchBroom
Build time		: Approx. 4 weeks
Known Bugs		: * The TV walls might have some issues with clipping.
			* The hexagon doorways might cause clipping issues.
Compile Tools		: ericw-tools
Tested with		: QSS-M, Kex, Ironwail

* Description *
As a budding game developer, my least favorite thing to design has always been - guess what - LEVELS! Yes, somehow, despite the fact that I like to keep saying I like making games, I've always kind of hated drawing and designing locations in general. 

Well, okay - HATE is a strong word. But it's been a historic struggle for me. Textures have been frustrating to think up and it's hard not to overthink the potential similarities of each room I create. There's been a lot of times I just procrastinate on a level because I hate what I've made so far :p

As you can figure, this is a really bad mindset to have if one wants to actually MAKE something. So this level is sort of my way of brute forcing a complete level out of me on a specific timeline. And you know what? I did it! And I had fun doing it! As for how the level is, I'll leave that up to you ;)

Go Map!

- Beeache, March 2026